These official rules of the Inter-Collegiate Cyber League (“ICCL”) apply to each of the esports club who are participating to play in the ICCL in 2019. These rules also apply to the Teams’ Team Coaches, Managers, Owners, Starting line-up, Substitutions (collectively “Team Members) and other employees. These rules apply to all the following seasons of Inter-Collegiate Cyber League 2019. These rules have been enacted to ensure the maintained stability of a complete Inter-Collegiate Cyber League tournament system, and the fairness of competition between esports clubs. Standardized rules benefit all parties who are involved in the professional play, including the teams, players and general managers. These rules shall not restrict the competitive performance of Players. The articles of any Player or Team’s agreement will be determined by each Team and Players themselves.
To be eligible to compete in the ICL, each player must satisfy the following conditions:
1.1 Regional Residency Requirement
1.1.1 Forming of a Team
A team starting line-up must consist of at least 3 residence of the Malaysia. All team members must be the active members of respective university esports club member and also student who is studying in respective university. No outsiders / students from other university or organisations are allowed.
1.1.2 Official Players
All players that are submitted to the official ICL admins will be considered as official players.
1.1.3 A team may rotate their active roster every week. However, there are deadlines to every team to submit the upcoming week roster. Teams which failed to do so will be required to play the upcoming match with the roster last submitted to the ICL officials.
1.2 Work Eligibility
All coaches and players must submit following documents as proof of identity when participating in ICL:
1.2.1 Legal proof of the right to reside in the country (in accordance with local laws) of the region in which the players is participating in, and
1.2.2 Permission to stay in the country such as student visa proof.
1.3 No Official Employee or Relevant Personnel
Team employees may not be affiliates, employees, agency or other contractors of Genysis All Evento Sdn. Bhd. At the start of or any point during the ICL. “Affiliate” is defined as any person or other entity which is under common director, indirect control with another party or have direct( e.g. Ownership) or indirect (e.g. Contractual arrangement) interest. “Control” shall mean the power, through any means, to determine the policies or management of an entity, whether through the power to elect, appoint or approve, directly or indirectly, the directors, officers, managers or trustees of such entity or otherwise.
2.1 Ownership Restrictions
2.1.1 “Club Sole Owners”
Genysis All Evento Sdn. Bhd and respective esports club share the ownership of all the esports team which is affiliated to the ICL programs. For esports team with existing active players which is selected by the respective esports club, they must first register as a team with the ICL officials.
The League shall have the right to make final and binding determinations regarding Team ownership, issues relating to the multiple team restriction and other relationships that may otherwise have an adverse impact on the competitive integrity of the ICL. Any person that petitions for ownership into the ICL can be denied admission if they are found to have not acted with the professionalism sought by the ICL. Someone seeking admission into the ICL must meet the highest standards of character and integrity. Candidates who have violated this rule set or attempted to act against the spirit of these rules, even if not formally contracted to the rule set, can be denied admission into the ICL.
2.1.2 Sponsorship and Naming Rights
Changes in Ownership and Sponsors with naming rights may only occur during the designated transfer window by ICL
184.108.40.206 Sale of Sponsorships and Related Issues
Any Team Manager may only sell or manage merchandise from sponsors or brand elements for the team which is affiliated with ICL. The Team Owner may not provide any ownership interests in the Team Owner or team or any brand elements thereof to any third-party person or entity who engages in the business of selling or managing of ICL esports teams.
220.127.116.11 Sale of Sponsorships Cooldown Provision
Any person or entity who engages in management of sponsorships for multiple ICL teams during the course of an ICL split may not hold a controlling interest in any ICL team for a period of no less than two years following the last day of the ICL split during which he/she represented multiple teams.
2.2 Roster Requirements
Each Team is required to maintain & keep under contract one General Manager (“GM”), ten esports players (“Players”) across their starting line-up, one public relation (“PR”) , one coach (optional) entirely for ICL split.
Collectively Players and other positions forms the “Esports Team”. No individual may simultaneously hold two or more of the roles listed above.
All official players of a club and other members in service of a team must have a written contract, teams which are formed from a group of individuals must submit a group registration form to ICL officials. An ICL Player is only allowed to compete for the one Team the Player has a contract with. A Player will not be allowed to compete for more than one Organization simultaneously and cannot be listed on the Roster of more than one Team. To verify that these Players are officially under contract, each Team must submit the Summary Sheet from the Player Agreement (“Summary Sheet”) for each Player they wish to designate as under contract, including starters and substitutes. Changes to the Roster may occur as described in Section 4 below.
The Roster will be displayed on the official website of ICL. The Roster on the website will be updated upon proper filing of documentation.
Once an acquisition is confirmed, the acquisition will be placed on the website. The ICL Roster on that website will be considered the most up to date roster that could be applied within a reasonable time. Roster eligibility is still at the discretion of ICL officials.
Every teams need to register the main roster of 5 players 1 day prior the league match with following rules:
(A) Teams which fails to submit their particular week playing roster, officials have the rights to use back the line-up from past week.
(B) Once confirmation has been made, strictly no changes is allowed to the team’s roster except for serious emergency.
Each Team is allowed but not required to maintain a designated head coach who will be considered the official coach for the Team. If a team designates a Head Coach, they must undergo registration and approval from ICL officials before being published on the official ICL website. The Head Coach cannot be the Starter or Substitute for any ICL Team (domestic or abroad) this split. The Head Coach can only represent one Team. The Head Coach cannot be affiliated with more than one Esports team in any capacity. The Head Coach is required to be on-site for every Game that the Team participates in. No changes to Coaches are allowed during the season ongoing.
2.4 Submission of Roster
At a time designated by ICL officials before the start of each league, each team must submit their playing roster for the particular week to the ICL officials. In the event that a team selects to modify the starting line-up, the team’s head coach must make a request to revise the roster to ICL officials in compliance with Section 4 below. The request must be submitted in advance of any proposed effective date of any such change. If a request is submitted too late for ICL to make reasonable arrangements for a new player to play an ICL match, ICL may, at their discretion, hold the team responsible for the incremental costs of such player’s travel, regardless of any other rules.
2.4.1 No roster changes are to be allowed in the middle of The GamePlan: Intercollegiate Cyber Challenge League. Teams are required to confirm and submit the Team’s Roster respectively.
2.4.2 Participation Teams [Dateline: 13th August 2019]
(A) Only the submitted players are allowed to play during ICL Regular Season.
(B) There is no restriction on players (Professional players who played for other organisation are allowed to join). However, all players must carry respective Esports Club name when participating ICL matches.
As each team is given 10 players slots, no other substitutions are allowed for ICL matches.
2.6 Team Names, Team Tags, and Player Names
2.6.1 Team Names and Team Tags
According to the “Club Sole Owner” criterion, professional teams are not allowed to have the same or similar names, team logos cannot be similar-looking and must be unique in design.
Moreover, team names logos must only contain English characters and numbers. Team Logos cannot use the logo of a sponsor or any logo with which exists any copyright issues.
2.6.2 Player Name
Player Name may include upper-case letters, lower-case letters, digits. No additional special characters will be allowed for team names, player Names, or tags (including underscores, spaces, etc.). Player Names and Team Names may not contain: vulgarities or obscenities; derivatives of products or services that may create confusion.
All Team Tags, Team Names, and Player Names cannot contain a sponsor’s name and/or brand names.
All Team Tags, Team Names, and Player Names must be approved by ICL officials in advance of use in play. Name changes are not allowed except under certain extenuating circumstances but must be approved by ICL officials prior to use in an ICL game. Any cosmetic change to logos, team names, etc. must be made before designated date. ICL officials have the ability to deny a team name if it does not reflect the professional standards sought by the ICL and the team will be required to change their name. ICL officials reserve the final right to approve names and logos. League Officials will determine if an event qualifies as an emergency.
An ICL team has the ability to acquire sponsors. No restrictions shall be applied in acquiring sponsorship. Sponsor names and related information are only allowed to be displayed on team uniforms during a match. If sponsors belong to the following list of restricted sponsor types then the sponsor’s company name cannot be displayed during ICL games, any documents related to ICL or any game, competition, league or tournament related to Valve. The ICL officials have the ability to update the category list at any time. The following is a nonexclusive list of limited sponsors:
2.7.1 Gambling Websites: defined as any website that aids or abets the wagering of funds on a sporting/e-Sporting event and/or allows for the wagering of funds in casino games including poker.
2.7.2 Non-“over-the-counter” drugs
2.7.3 Account sharing/skin selling websites
2.7.4 Firearms, handguns, or ammunition providers
2.7.5 Websites displaying or related to pornographic imagery or products
2.7.6 Products or services from direct competitors
2.7.7 Tobacco products (including E-cigarette)
ICL teams are authorized to use three methods to make changes to its Roster: (1) When trading players with other ICL teams; (2) signing (or releasing) free agents, all substitutions must undergo the approval and acceptance of ICL officials before they will be considered legal. All substitutions shall be made subject to the requirements of Section 2.1.
This refers to professional players, in particular to players on the roster that have been approved by ICL officials.
3.1 General Roster Change Rules
3.1.1 No Effect on Contractual Obligations. Each team shall be responsible for making any and all payments to its players which are required by its Player Agreements. No change to the ICL Roster shall relieve an ICL team of its contractual obligation to pay each starting player the Minimum Player Compensation, as defined in Section 2.1.
3.1.2 No Contract Violations. Any change to the ICL Roster which violates any provision of a Player Services Agreement shall be ineffective, and any team GM seeking a transfer or GM or Head Coach seeking demotion of players shall have the responsibility to ensure that all proper approvals are sought and procured before the change would be considered to take effect.
Clubs are not allowed to unilaterally terminate player contracts arbitrarily. If the two parties have good reason to terminate the contract between them ICL officials must be notified at least two weeks before the contract’s termination.
Full Roster Requirement. No change to the ICL Roster shall relieve an ICL team of the requirement to maintain an Active Roster including five starters and maximum of five substitutes during the Regular Season. At any point if a team falls below one substitute on its Active Roster, they will be subject to penalties, unless given permission to drop below the minimum at the discretion of the ICL officials.
3.1.3 Scope of Policy. This Section is intended only to govern ICL Roster changes submitted by teams and does not address mandatory player substitutions which may be required by ICL as a result of the death or disability of an ICL player or the suspension or banning of a player by ICL as a result of the violation of these Rules.
3.1.4 Contract records: Contracts between Clubs and players must be recorded by ICL officials. ICL officials will be unable to confirm validity of any player contracts which have not been recorded. If a contract has been recorded by ICL officials, clubs or players can report the other party to ICL officials in the case of a violation of said contract. ICL officials will penalize parties in light of the seriousness of the violation.
3.2 Player Transfer
Transfer actions and procedures between ICL Clubs and Teams must be completed before the end of the transfer window of a split through mail or written form. ICL officials will not accept any transfers which exceed this period. Inter-Club player trade rules are as follows:
3.2.1 Quantity: There is no maximum total number of players who may be replaced per season.
One player can only be transferred once during a transfer period and can only represent one club during one split. Player rosters are determined according to the enrolment information.
3.2.3 Transfer Time: Roster changes can only start on the start date of the transfer period at the earliest, they cannot be carried out after the transfer deadline period. Transfer Period Refers to: the time window published by the ICL officials, during which transfers are allowed to be carried out by clubs.
Global Anti-Poaching and Anti-interference Policies: During the period when the player has not completed their contract, Clubs can only carry out transactions and negotiations through the player’s Club and agents. Any private communication with players regarding transfers will be regarded as a violation of global anti- poaching and anti-interference policies. ICL officials reserve the right to carry out penalties to the appropriate extent in the event of the aforementioned situation.
3.2.4 League Approval:
Transfer requests must be submitted to ICL by a team in advance, in writing form, and approved by ICL, in written form, before becoming effective. The trade request approval process consists of ICL officials confirming that the transfer is occurring within the approved trading window specified in Section 4 and must meet all qualification and other rules.
18.104.22.168 Transfer request must be made using the Transfer Approval Request Form provided by ICL and must include the following information:
22.214.171.124.1 Names of all teams involved.
126.96.36.199.2 Names of all GMs involved.
188.8.131.52.3 Names and Character Names of all players involved. Starter/Substitution status of all players involved.
184.108.40.206.4 Description of transfers.
220.127.116.11.5 The amount of any compensation being paid from one team to another as a part of any transfer ( OPTIONAL) .
18.104.22.168.6 Requested effective date(s) of trades.
22.214.171.124 The GM of each team involved in a trade or series of trades must sign the Trade Approval Request Form. Unsigned Trade Approval Request Forms will not be processed by ICL.
126.96.36.199 During the valid period of the player’s contract, transfers will only be limited to a trading relationship between Clubs and Teams. The Club which the player belongs to reserves the right to refuse transfer negotiations with the player them self or a third party (company).
3.2.5 Valid Period: Upon undergoing the approval of ICL officials, the trade will instantly take effect unless the trade permission application form clearly appoints a later date to take effect from. However, under any circumstance, the effective date of any trade that is specified during a tournament period must not be later than the tournament’s trade deadline period.
3.3 Player Retirement
If a player is unable to fulfil their contractual obligations due to force majeure, they can negotiate with the club to terminate the contract or choose to retire from the Club. Retiring players must carry out retirement procedures through ICL officials. Retirement types are divided into the following categories:
3.3.1 Negotiated Retirement: Players negotiate and carry out the retirement procedure through their club together with ICL officials.
3.3.2 Natural expiry of player’s contract.
3.3.3 Unauthorized Retirement: If a player has not carried out the retirement procedure through their team with ICL officials and just verbally declares retirement or leaves the team without authorization, this will be regarded as unauthorized retirement. The player’s contract will still be regarded as being in effect, and as such, the player will be unable to sign with another team. When a player who has declared retirement becomes a professional player again, the time in which they are allowed to participate in competitions will be postponed by a split.
3.4 Active Roster Submission Requirements
Managers and Head Coaches can promote or “develop” substitute players who can be substituted as one of the Active Roster’s starters, or vice versa, starters can be demoted to substitutes.
4.1 ICL-Provided Equipment
ICL officials will provide, and ICL players will exclusively use, equipment in the following categories to ICL players for all official ICL matches. The equipment includes, but not limited to:
4.1.1 Gaming Desktop
4.1.2 Table and Chair
4.1.3 Headsets, Keyboards, Mouse and other gaming peripherals.
Within the Match Area, payers are not allowed to bring any headphones, earbuds and/or microphones that have not been provided by ICL without the approval of ICL officials.
All player-owned or team-owned equipment must be submitted to ICL officials in advance for approval. Unapproved equipment or equipment that is suspected by ICL officials of providing an unfair competitive advantage will not be permitted for use, and players will be required to use ICL-provided equipment instead. At their discretion, ICL officials may disallow the use of any individual piece of equipment for reasons relating to tournament security, safety or operational efficiency or effectiveness.
4.2 Replacement of Equipment
If equipment or technical problems are suspected by ICL officials at any time, a player or ICL official may request a technical review of the situation. An ICL technician will diagnose and troubleshoot problems, as needed. Technicians may request that ICL officials order replacement of any equipment, at their discretion. Decisions regarding the replacement of any equipment are solely at the discretion of ICL. If a player wishes to use personal replacement equipment, the player must use equipment which has been preapproved by ICL officials otherwise they will be provided replacement equipment by the ICL officials.
4.3 Player and Coach Apparel
Players must wear official team uniforms during all ICL matches and pre-match and post- match interviews by the ICL. If no team requirement exists, players must wear pants and closed-toe shoes, as well as visible team-branded apparel, on their upper body, during the entirety of any ICL event or appearance. All starting players must wear matching apparel during the game. The matching apparel includes shirts, jerseys, and pants. For the avoidance of doubt, sweatpants, athletic pants, and/or pyjama pants will generally not be considered appropriate attire. Jerseys and all other apparel worn during such times are subject to the restrictions set forth in Section 10 below and are subject to the review and discretion of ICL officials. ICL officials will have final approval over all apparel. Coaches must wear business casual attire or team uniform while at the match area.
4.4 App & Usage
Players are prohibited from installing their own Apps and must use only the communication App provided by ICL officials.
4.4.1 Social Media and Communication. It is prohibited to use ICL computers to view or post on any social media or communication sites. This includes, but is not limited to, Facebook, Twitter, and email.
4.4.2 Non-Essential Equipment. It is prohibited to connect non- essential equipment to ICL cellphones for any reason.
4.5 Audio Controls
Players will be required to maintain volume levels above minimum settings, which will be clearly marked on the controls. ICL officials may require players to adjust their volume levels higher if the officials determine, at their sole discretion, that volume levels are too low.
Headphones must be placed directly on a player’s ears and must remain there for the duration of the game. Players are not permitted to obstruct the placement of headphones by any method or place any item, including hats, scarves or other articles of clothing, between the headphones and the player’s ears.
4.6 Equipment Tampering
Players may not touch or handle another teammate’s owned or provided equipment after a match has started. Players who require assistance with their equipment should ask assistance from an ICL official.
5.1 Match Area
The “match area” is comprised of the area immediately surrounding the match platform. During match play, presence of Team Members in the match area is restricted solely to the players of the teams in play.
5.2 Wireless devices.
Wireless devices, including mobile phones and tablets, are not allowed in the match area.
5.3 Food and Drink Restrictions.
No food is allowed in the match areas. Drinks are permitted in the match area only in ICL-provided sealable containers
5.4 Green Room
The warm-up area is reserved for Team Members only and access will be provided by ICL officials at their discretion.
5.5 Other Team Member Areas
Other Team Member Areas are areas within the venue, as defined by ICL officials from time to time, designed to allow players to relax and socialize in locations separate from the match area. Access to these areas is limited to Team Members, unless specific permission is otherwise granted by ICL officials.
6.1 Definition of Terms
An instance of competition on the map designated by CSGO that is played until a winner is determined by one of the following methods, whichever occurs first:
(a) completion of the final objective (first team to obtain 16 rounds of victory),
(b) Team Surrender,
(c) Team Disqualified, or
(d) Awarded Game Victory (See Section 9.5).
A set of games that is played until one team wins a majority of the total games (e.g., winning two games out of three (“BO3”); winning three games out of five (“BO5”)). The winning team will either receive a win tally in a league format or advance to the next round in a playoffs format.
Scheduled league play that will occur over an approximately two to three months period of time. The 2019 ICL will only include one season (S1). Each season will consist of three phases:
188.8.131.52 Intercollege Audition
184.108.40.206 Regular Season, played after Auditions
220.127.116.11 Playoffs played after Regular Season
Determined by the schedule of each college/universities
6.3 Phase Details
(A) Open Qualifiers
- Each college/university will hold a mini tournament to select the best teams/players to represent respective college/university in the regular season.
- The audition will be a single elimination tournament with best of 3 format.
- Teams are required to play in standard competitive mode with standard ESL 5on5 rules.
6.3.2 Regular Season
- 8 invited teams will be playing in a round robin format of best of 3.
- Teams will not be playing more than 1 matches in 1 day.
- Points are being distributed as follow:
- 2-0, winning teams earn 3 points
- 2-1, winning teams earn 2 points while losing team earn 1 point
- Top 4 teams will be qualified to the upper bracket of the Playoffs whereas the bottom 4 teams are in the lower bracket.
6.3.3 Regular Season Tiebreaker. In the event that multiple teams are tied in the standings at the conclusion of the Regular Season (as defined as having the same match winning score),
- any teams so tied will be ranked by head-to-head record.
- if multiple teams are tied and are unable to determine the winner through rankings, then additional matches will be held (BO1).
- If no winner can be determined through points, they will be ranked according to the number of rounds won during the additional matches in which teams with best round differences will ranked higher.
- In the event of exceptional cases or other unforeseeable circumstances, the ICL commission will voice the final decision.
6.3.4 Playoffs: The top 8 teams in the Regular Season point rankings will enter into the Playoffs, the Playoffs tournament format will be double elimination format.
Teams that have qualified from the Regular Season will compete against each other in a fixed order.
Default Playoff Competition Order: The first seed plays the eighth seed, the fourth seed plays the fifth seed, the second seed plays the seventh seed, the third seed plays the sixth seed.
Top 8 teams will be competing in a double elimination bracket of best of 3; Grand final will be played in best of 5.
(The ICL will notify of any adjustments made to this order ahead of time)
7.1 Changes to Schedule
ICL may, at its sole discretion, re-order the schedule of matches within a given day and/or change the date of an ICL match to a different date or otherwise modify the schedule of matches. In the event that ICL modifies a match schedule, ICL will notify all teams at the earliest convenience.
7.2 Arrival at Studio
Members of a team’s Roster who are participating in an ICL event must arrive at the studio no later than the time specified by ICL officials.
At any time, referees must maintain professional and impartial conduct, they cannot express any personal prejudice or sentiment towards any Team Member, Team, Team Manager, Head Coach or anyone else. Any appeal made to the referee by members and Team Managers during a game must be communicated to and confirmed with ICL officials at first before commencing with arbitration, referees are not allowed to consent to any demands made by team members of their own accord. The ICL will judge appeals of errors of judgements made by Referees, if the Referee is deemed to have made a mistake, the ICL will penalize them in accordance with the nature of their error. The ICL can assess any decisions made during or after a game in order to confirm whether the correct procedures have been implemented. If the correct procedures haven’t been abided by, the ICL reserves the right to overrule the Referee’s decision. The ICL maintains the right to make the final decision on all decisions throughout the duration of the Tournament.
The ICL officials reserves the final right of interpretation of these operation standards and protocols, any unsettled matters will be settled according to the ICL’s interpretation of the matter.
Referees are ICL officials who are responsible for making judgments on every match-related issue, question and situation which occurs before, during, and immediately following match play. Their oversight includes, but is not limited to:
18.104.22.168 Before Match Start
22.214.171.124.1 Checking whether the team’s starting line-up matches with the one that was submitted
126.96.36.199.2 Checking and ensuring that all player peripherals are normal, items to be checked included : desktop, monitors, gaming peripherals, communication device.
188.8.131.52.3 Confirm the Match Area does not have any unauthorized persons
184.108.40.206.4 Check and ensure that players have not brought any electric communications equipment
220.127.116.11.5 Check and ensure that there is no food in the Match Area and all drinks conform to official requirements
18.104.22.168.6 Teams must prepare one hour prior before its start and enter the game fifteen minutes prior to the start of the match
22.214.171.124 During the Match
126.96.36.199.1 Once the players of both parties are ready and all equipment is working properly, announce the start of the match.
188.8.131.52.2 During the ban/pick phase, the Coach can communicate with players. Upon the end of the ban/pick phase, the Coach cannot communicate with their team in anyway except during tactical pause.
184.108.40.206.3 During the match, the Referees must observe and walk around the Match Area to check that all members are competing according to requirements.
220.127.116.11.4 The maximum tactical pause time for each team during each game is 4 times, each time 30 seconds. The Referees must pause the match as soon as a team calls for a game pause and ask for the reason for pausing. If no good reason for pausing the game can be given, the ICL officials have the right to penalize the team which called for the pause according to severity. Acceptable reasons include, but are not limit to: Lag, software malfunction such as a glitch, pc hardware malfunction, the health of a player, ICL officials have the final right of interpretation for what is deemed an acceptable reason. If one team has used up all of its pause time during a game but still signifies they wish to pause, the Referee must first assess the situation and decide whether they will pause the match on behalf of the officials (due to a major issue such as a phone malfunction, internet disconnection, game crash etc.), if it’s just a little bit of lag or another minor issue the Referee can refuse the player’s request to pause the game and ensure the smooth running of the match. Once the problem has been resolved, the Referee must ask all players whether they are ready or not, once all the players have agreed, the Referee can resume the match.
If it is an offline match, teams can raise their hand to motion to the Referee and request for a pause, the Referee must pause the match as soon as a team calls for a game pause and ask for the reason for pausing. There is no maximum pause time per game for offline matches, but if no good reason for pausing the game can be given, the ICL officials have the right to penalize the team which called for the pause according to severity. Acceptable reasons include, but are not limit to: Lag, software or hardware malfunction.
18.104.22.168 After the Match
22.214.171.124.1 Once the match has finished, the Referee must first confirm the end of the match and its result and sign the match result confirmation with the Team Captains
126.96.36.199.2 Once the aforementioned work has finished, if it is the end of a match, the Referee must give the order and tell members that they can proceed to the opponent’s seating area and shake hands.
188.8.131.52.3 Referee Comportment. At all times, referees shall conduct themselves in a professional manner, and shall issue rulings in an impartial manner. No passion or prejudice will be shown towards any player, team, team manager, coach, owner, or other individual.
7.3.2 Technical Failure of Equipment.
If a player encounters any equipment problems during any phase of the setup process, player must alert and notify an ICL official immediately.
7.3.3 Technical Support.
ICL officials will be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.
7.3.4 Timeliness of Match Start.
It is expected that players will resolve any issues with the setup process within the allotted time and that match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of ICL officials. Penalties for tardiness may be assessed at the discretion of the ICL.
7.3.5 Game Lobby Creation.
ICL officials will decide how the official game lobby will be created. Players will be directed by ICL officials to join a game lobby as soon as testing has been completed, in their seating order.
7.3.6 Restrictions on Gameplay Elements.
Restrictions may be added at any time before or during a match, if there are known bugs or gameplay errors occurred.
7.4 Finality of Judgment
If a referee makes an incorrect judgment, the judgment can be subject to reversal. ICL officials at their discretion may evaluate the decision during or after the match to determine if the proper procedure was implemented to allow for a fair decision. If the proper procedure was not followed, ICL officials reserve the right to potentially invalidate the referee’s decision. ICL officials will always maintain final say in all decisions set forth throughout the ICL.
Gambling Prohibition. All rules prohibiting gambling, as found below in Section 10, shall apply to referees without limitation.
7.5 Competitive Patch & Match Server
The ICL will determine the game version used for the match and notify members ahead of time.
8.1 Definition of Terms
8.1.1 Unintentional Disconnection. A player losing connection to the game due to problems or issues with the game client, PC, network or other devices.
8.1.2 Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
8.1.3 Server Crash. All players losing connection to a game due to an issue with a game server, Match Server, or venue internet instability.
8.2 Game of Record
A game of record (“GOR”) refers to a game where all ten players have loaded, and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see Section 9.4) Examples of conditions which establish GOR:
8.2.1 Any attack or ability is landed on minions, jungle creeps, structures, or enemy heroes.
8.2.2 Line-of-sight is established between players on opposing teams.
8.2.3 Setting foot, establishing vision or targeting skillshot ability in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.
8.2.4 Game timer reaches two minutes (00:02:00).
8.3 Players Pre-Match setup
Pilot issue to ensure fairness of online tournament
8.3.1 All Teams/Players MUST conduct a video call with the ICL Officials through third-party video call software (Skype/Facebook) while the matches are live.
8.3.2 Players who fail to join the video call MUST provide a reasonable excuse to the ICL Officials at its sole discretion and must submit a video recording of the player playing each game to the ICL Officials right after the series has ended. The video recording must be able to show the player’s face clearly playing the matches.
8.3.3 Any dispute will have to be done AFTER the series is over and within 3 hours, the ICL Officials would provide a respond within 24 hour and all decision will be made by the ICL Officials. Any dispute submitted after the mention period will not be entertained.
8.3.4 Any video recording submission would provide the team/player a strong stance as an evidence. Failing in providing the evidence will affects the decision made by the ICL Officials.
8.4 Stoppage of Play
If a player intentionally disconnects without notifying an ICL official or pausing, an ICL official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by an ICL official.
8.4.1 Directed Pause
ICL officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the ICL officials, at any time.
8.4.2 Player Pause
Players may only pause a match immediately following any of the events described below but must signal an ICL official immediately after the pause and identify the reason. Acceptable reasons include:
184.108.40.206 An Unintentional Disconnection.
220.127.116.11 A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch)
18.104.22.168 Physical interference with a player (e.g., fan gank or broken chair or table)
Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert an ICL official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the ICL official, but not to exceed a few minutes. If the ICL official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the game unless an ICL official, in his/her discretion, determines that the game is subject to an Awarded Game Victory (see Section 9.5).
8.4.3 Resuming the Game
Players are not permitted to resume the game after a pause. After clearance from an ICL official is issued and all players are notified and ready at their stations, which will be contingent on the team captain confirm.
8.4.4 Unauthorized Pause
If a player pauses or unpauses a game without permission from an ICL official, it will be considered unfair play and penalties will be applied at the discretion of ICL officials.
8.5 Resuming the Game
Under which conditions can a game be reset is entirely decided by the ICL officials. The following conditions are examples used to illustrate:
8.5.1 Remakes Before GOR
The following are examples of situations in which a game may be remade if GOR has not been established:
22.214.171.124 If a player notices that there are game bug such as starting gold money not equivalent to official standard (800 golds), competitive mode guns, or related game bug. If the settings cannot be correctly adjusted, then the game may be restarted.
126.96.36.199 If ICL officials determine that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events)
8.5.2 Restarts After GOR.
The following are examples of situations in which a game may be restarted after GOR has been established.
188.8.131.52 If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
184.108.40.206 If an ICL official determines that there are environmental conditions which are unfair (e.g. excessive noise, fan gank, hostile weather, unacceptable safety risks) retain any settings.
8.5.3 Player Confirmation of Settings.
Each team captain shall verify that every player on his/her team has finalized their intended game settings (including emblems, talents, controls, and GUI settings) before GOR is established. Any error in verification is not grounds for a game restart after GOR is established.
8.6 Awarded Game Victory
In the event of a technical difficulty which leads ICL officials to declare a restart, the ICL may instead award a game victory to a team. ICL officials, in their sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. The following criteria may be used as reference for determining this acknowledgement, if the two criteria are not satisfied, one team’s victory is unable to be directly determined, however, if one of the criteria has been satisfied the ICL officials will use their own judgement according to the situation to determine whether one team would be inevitably defeated.
8.7 Post-Game Process
ICL officials will confirm and record game result.
8.7.2 Tech Notes
Players will identify any tech issues with ICL officials.
8.7.3 Results of Forfeiture
Matches won by forfeit will be reported by the minimum score it would take for one team to win the match (e.g. 1-0 for BO1 matches, 2-0 for BO3 matches, 3-0 for BO5 matches). No other statistics will be recorded for forfeited matches.
8.8 Post-Match Process
ICL officials will confirm and record the match result.
8.8.2 Next Match
Players will be informed of their current standing in the competition, including their next scheduled match.
8.8.3 Players will be informed of any post-match obligations, including, but not limited to, media appearances, interviews, or further discussion of any match matters.
8.8.4 Match participants must comply with the uniform arrangement of the ICL, no players can act independently without consent (for example, not following others on the bus, night out, changing rooms etc).
8.8.5 Match participants can’t bring unauthorized personnel into the Team Member Areas, into the hotel arranged by the ICL, ride in buses arranged by the ICL or participate in other group events.
9.1 Competition Conduct
9.1.1 Unfair Play
The following actions will be considered unfair play and will be subject to penalties at the discretion of ICL officials:
Collusion is defined as any agreement among two (2) or more players, coaches, teams, and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:
220.127.116.11.1 Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game.
18.104.22.168.2 Pre-arranging to split prize money and/or any other form of compensation
10.1.1.1.3 Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.
22.214.171.124.4 Deliberately losing a game for prize money, or for any other reason, or attempting to induce another player to do so.
126.96.36.199 Competitive Integrity
Teams are expected to play at their best at all times within any ICL game, and to avoid any behaviour inconsistent with the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification, team composition and the pick/ban phase will not be considered when determining whether this rule has been violated.
Hacking is defined as any modification of the Counter Strike : Global Offensive game client by any player, team or person acting on behalf of a player or a team.
Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: buy grenades more than game limitation, pixel glitches on boosting,or any other game function that, in the sole determination of ICL officials, is not functioning as intended.
Playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account.
188.8.131.52 Cheating Methods
The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signalling devices, hand signals, etc.
184.108.40.206 Intentional Disconnection
An intentional disconnection without a proper and explicitly-stated reason.
220.127.116.11 ICL Discretion
Any other further act, failure to act, or behaviour which, in the sole judgment of ICL officials, violates these Rules and/or the standards of integrity established by ICL for competitive game play.
9.1.2 Profanity and Hate Speech
A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libellous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. A Team Member may not use any facilities, services or equipment provided or made available by ICL or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications. A Team Member may not use this type of language on social media or during any public facing events such as streaming
9.1.3 A Team Member may not take any action or perform any gesture directed at an opposing Team Member, fan, or official, or incite any other individual(s) to do the same, which is insulting, mocking, disruptive or antagonistic.
9.1.4 Abusive Behaviour
Abuse of ICL officials, opposing Team Members, or audience members will not be tolerated. Repeated etiquette violations, including but not limited to touching another player’s cell phone, body or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a match with respect.
9.1.5 Unauthorized Communications
All mobile phones, tablets and other voice-enabled and/or “ringing” electronic devices must be removed from the play area before the game. Players may not text/email or use social media while in the match area. During the match, communication by a Starter shall be limited to the players on the Starter’s team.
Team Members may wear apparel with multiple logos, patches or promotional language. ICL reserves the right at all times to impose a ban on objectionable or offensive apparel:
18.104.22.168 Containing any false, unsubstantiated, or unwarranted claims for any product or service, or testimonials, that ICL, in its sole and absolute discretion, considers unethical.
22.214.171.124 Advertising any non-“over the counter” drug, tobacco product, firearm, handgun or ammunition.
126.96.36.199 Containing any material constituting or relating to any activities which are illegal in any ICL region, including but not limited to, a lottery or an enterprise, service or product that abets, assists or promotes gambling
188.8.131.52 Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions or refers to matters which are not considered socially acceptable topics.
184.108.40.206 Advertising any pornographic website or pornographic products.
220.127.116.11 Containing any trademark, copyrighted material or other element of intellectual property that is used without the owner’s consent or that may give rise to, or subject ICL or its affiliates to, any claim of infringement, misappropriation, or other form of unfair competition.
18.104.22.168 Disparaging or libeling any opposing team or player or any other person, entity or product.
22.214.171.124 The ICL reserves the right to refuse entry or continued participation in the match to any Team Member who does not comply with the aforementioned apparel rules.
10.1 Finality of Decisions
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the ICL, and penalties for misconduct, lie solely with ICL, the decisions of which are final. ICL decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
10.2 Right to Publish
ICL shall have the right to publish a declaration stating that a Team Member has been penalized. Any Team Members and/or team which may be referenced in such declaration hereby waive any right of legal action against ICL.
10.3 Rule Changes
These Rules may be amended, modified or supplemented by ICL, from time to time, in order to ensure fair play and the integrity of ICL